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Do not use new/delete to allocate modules, allows modules to always destruct properly and automatically

This commit is contained in:
Adam
2010-09-22 14:56:43 -04:00
parent 3459206980
commit 05e6815d91
2 changed files with 8 additions and 35 deletions
+2 -16
View File
@@ -256,22 +256,8 @@ void ModuleManager::DeleteModule(Module *m)
ano_module_t handle = m->handle;
Anope::string filename = m->filename;
ano_modclearerr();
void (*destroy_func)(Module *m) = function_cast<void (*)(Module *)>(dlsym(m->handle, "AnopeFini"));
const char *err = ano_moderr();
if (!destroy_func && err && *err)
{
Log() << "No destroy function found, chancing delete...";
delete m; /* we just have to chance they haven't overwrote the delete operator then... */
}
else
destroy_func(m); /* Let the module delete it self, just in case */
if (handle)
{
if (dlclose(handle))
Log() << ano_moderr();
}
if (handle && dlclose(handle))
Log() << ano_moderr();
if (!filename.empty())
DeleteFile(filename.c_str());