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Don't delete users immediately when quit or killed, instead wait until message processing is done
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@@ -291,7 +291,7 @@ class CoreExport Module : public Extensible
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* @param u The connecting user.
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* @param exempt set to true/is true if the user should be excepted from bans etc
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*/
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virtual void OnUserConnect(Reference<User> &u, bool &exempt) { }
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virtual void OnUserConnect(User *u, bool &exempt) { }
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/** Called when a new server connects to the network.
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* @param s The server that has connected to the network
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