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Applied patch by mooncup to re-apply the cloaked host when using /hs off for unreal32
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/stable@1943 5417fbe8-f217-4b02-8779-1006273d7864
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@@ -534,12 +534,16 @@ void unreal_cmd_vhost_off(User * u)
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if (UseSVS2MODE) {
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send_cmd(s_HostServ, "%s %s -xt", send_token("SVS2MODE", "v"),
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u->nick);
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send_cmd(s_HostServ, "%s %s +x", send_token("SVS2MODE", "v"),
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u->nick);
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} else {
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send_cmd(s_HostServ, "%s %s -xt", send_token("SVSMODE", "n"),
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u->nick);
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}
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notice_lang(s_HostServ, u, HOST_OFF_UNREAL, u->nick,
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myIrcd->vhostchar);
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send_cmd(s_HostServ, "%s %s +x", send_token("SVSMODE", "n"),
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u->nick);
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}
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notice_lang(s_HostServ, u, HOST_OFF);
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}
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void unreal_cmd_akill(char *user, char *host, char *who, time_t when,
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