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Applied patch by mooncup to re-apply the cloaked host when using /hs off for unreal32

git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/stable@1943 5417fbe8-f217-4b02-8779-1006273d7864
This commit is contained in:
robbeh
2009-02-04 17:27:59 +00:00
parent 942b1a8800
commit 0b76c8b5e6
16 changed files with 44 additions and 12 deletions
+7 -3
View File
@@ -534,12 +534,16 @@ void unreal_cmd_vhost_off(User * u)
if (UseSVS2MODE) {
send_cmd(s_HostServ, "%s %s -xt", send_token("SVS2MODE", "v"),
u->nick);
send_cmd(s_HostServ, "%s %s +x", send_token("SVS2MODE", "v"),
u->nick);
} else {
send_cmd(s_HostServ, "%s %s -xt", send_token("SVSMODE", "n"),
u->nick);
}
notice_lang(s_HostServ, u, HOST_OFF_UNREAL, u->nick,
myIrcd->vhostchar);
send_cmd(s_HostServ, "%s %s +x", send_token("SVSMODE", "n"),
u->nick);
}
notice_lang(s_HostServ, u, HOST_OFF);
}
void unreal_cmd_akill(char *user, char *host, char *who, time_t when,