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Fix module event prioritization which was broken with the newer
auto-attach event stuff. Also remove logically dead code from os_defcon, and make os_defcon akill similar masks to os_session when enforcing session akills. Fixes #1618 which relies on os_session to be prioritized before os_defcon.
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@@ -1258,7 +1258,10 @@ class ProtoUnreal : public Module
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{
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this->AddModes();
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}
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void Prioritize() anope_override
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{
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ModuleManager::SetPriority(this, PRIORITY_FIRST);
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}
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