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mirror of https://github.com/anope/anope.git synced 2026-06-29 04:26:37 +02:00

Made Anope able to process normally when disconnected from the uplink and not sleep(), enable usage of non-blocking connect() and default all sockets to non blocking mode. Some cleanup to m_ssl and some cleanup to main.cpp.

This commit is contained in:
Adam
2011-05-21 04:57:27 -04:00
parent 7e5727288d
commit 115f94bfc2
30 changed files with 547 additions and 469 deletions
+98 -36
View File
@@ -251,7 +251,7 @@ bool cidr::match(sockaddrs &other)
* @param sz How much to read
* @return Number of bytes received
*/
int SocketIO::Recv(Socket *s, char *buf, size_t sz) const
int SocketIO::Recv(Socket *s, char *buf, size_t sz)
{
size_t i = recv(s->GetFD(), buf, sz, 0);
TotalRead += i;
@@ -263,7 +263,7 @@ int SocketIO::Recv(Socket *s, char *buf, size_t sz) const
* @param buf What to write
* @return Number of bytes written
*/
int SocketIO::Send(Socket *s, const Anope::string &buf) const
int SocketIO::Send(Socket *s, const Anope::string &buf)
{
size_t i = send(s->GetFD(), buf.c_str(), buf.length(), 0);
TotalWritten += i;
@@ -272,8 +272,9 @@ int SocketIO::Send(Socket *s, const Anope::string &buf) const
/** Accept a connection from a socket
* @param s The socket
* @return The new client socket
*/
void SocketIO::Accept(ListenSocket *s)
ClientSocket *SocketIO::Accept(ListenSocket *s)
{
sockaddrs conaddr;
@@ -285,32 +286,44 @@ void SocketIO::Accept(ListenSocket *s)
#endif
if (newsock > 0 && newsock != INVALID_SOCKET)
s->OnAccept(newsock, conaddr);
return s->OnAccept(newsock, conaddr);
else
throw SocketException("Unable to accept connection: " + Anope::LastError());
}
/** Bind a socket
* @param s The socket
* @param ip The IP to bind to
* @param port The optional port to bind to
*/
void SocketIO::Bind(Socket *s, const Anope::string &ip, int port)
{
s->bindaddr.pton(s->IsIPv6() ? AF_INET6 : AF_INET, ip, port);
if (bind(s->GetFD(), &s->bindaddr.sa, s->bindaddr.size()) == -1)
throw SocketException("Unable to bind to address: " + Anope::LastError());
}
/** Connect the socket
* @param s THe socket
* @param target IP to connect to
* @param port to connect to
* @param bindip IP to bind to, if any
*/
void SocketIO::Connect(ConnectionSocket *s, const Anope::string &target, int port, const Anope::string &bindip)
void SocketIO::Connect(ConnectionSocket *s, const Anope::string &target, int port)
{
s->bindaddr.clear();
s->conaddr.clear();
if (!bindip.empty())
{
s->bindaddr.pton(s->IsIPv6() ? AF_INET6 : AF_INET, bindip, 0);
if (bind(s->GetFD(), &s->bindaddr.sa, s->bindaddr.size()) == -1)
throw SocketException(Anope::string("Unable to bind to address: ") + Anope::LastError());
}
s->conaddr.pton(s->IsIPv6() ? AF_INET6 : AF_INET, target, port);
if (connect(s->GetFD(), &s->conaddr.sa, s->conaddr.size()) == -1 && errno != EINPROGRESS)
throw SocketException(Anope::string("Error connecting to server: ") + Anope::LastError());
int c = connect(s->GetFD(), &s->conaddr.sa, s->conaddr.size());
if (c == -1)
{
if (Anope::LastErrorCode() != EINPROGRESS)
throw SocketException("Error connecting to server: " + Anope::LastError());
else
SocketEngine::MarkWritable(s);
}
else
{
s->OnConnect();
s->connected = true;
}
}
/** Empty constructor, used for things such as the pipe socket
@@ -335,6 +348,7 @@ Socket::Socket(int sock, bool ipv6, int type) : Flags<SocketFlag, 2>(SocketFlagS
this->Sock = socket(this->IPv6 ? AF_INET6 : AF_INET, type, 0);
else
this->Sock = sock;
this->SetNonBlocking();
SocketEngine::AddSocket(this);
}
@@ -391,6 +405,15 @@ bool Socket::SetNonBlocking()
#endif
}
/** Bind the socket to an ip and port
* @param ip The ip
* @param port The port
*/
void Socket::Bind(const Anope::string &ip, int port)
{
this->IO->Bind(this, ip, port);
}
/** Called when there is something to be received for this socket
* @return true on success, false to drop this socket
*/
@@ -445,7 +468,9 @@ bool BufferedSocket::ProcessRead()
char tbuffer[NET_BUFSIZE] = "";
RecvLen = this->IO->Recv(this, tbuffer, sizeof(tbuffer) - 1);
if (RecvLen <= 0)
if (RecvLen == -2)
return true;
else if (RecvLen <= 0)
return false;
Anope::string sbuffer = this->extrabuf;
@@ -482,10 +507,10 @@ bool BufferedSocket::ProcessRead()
*/
bool BufferedSocket::ProcessWrite()
{
if (this->WriteBuffer.empty())
return true;
int count = this->IO->Send(this, this->WriteBuffer);
if (count <= -1)
if (count == -2)
return true;
else if (count <= -1)
return false;
this->WriteBuffer = this->WriteBuffer.substr(count);
if (this->WriteBuffer.empty())
@@ -557,10 +582,8 @@ ListenSocket::ListenSocket(const Anope::string &bindip, int port, bool ipv6) : S
this->Type = SOCKTYPE_LISTEN;
this->SetNonBlocking();
this->listenaddrs.pton(IPv6 ? AF_INET6 : AF_INET, bindip, port);
if (bind(Sock, &this->listenaddrs.sa, this->listenaddrs.size()) == -1)
throw SocketException(Anope::string("Unable to bind to address: ") + Anope::LastError());
this->bindaddr.pton(IPv6 ? AF_INET6 : AF_INET, bindip, port);
this->IO->Bind(this, bindip, port);
if (listen(Sock, 5) == -1)
throw SocketException(Anope::string("Unable to listen: ") + Anope::LastError());
@@ -601,7 +624,7 @@ ClientSocket *ListenSocket::OnAccept(int fd, const sockaddrs &addr)
* @param ipv6 true to use IPv6
* @param type The socket type, defaults to SOCK_STREAM
*/
ConnectionSocket::ConnectionSocket(bool ipv6, int type) : BufferedSocket(0, ipv6, type)
ConnectionSocket::ConnectionSocket(bool ipv6, int type) : BufferedSocket(0, ipv6, type), connected(false)
{
this->Type = SOCKTYPE_CONNECTION;
}
@@ -609,19 +632,58 @@ ConnectionSocket::ConnectionSocket(bool ipv6, int type) : BufferedSocket(0, ipv6
/** Connect the socket
* @param TargetHost The target host to connect to
* @param Port The target port to connect to
* @param BindHost The host to bind to for connecting
*/
void ConnectionSocket::Connect(const Anope::string &TargetHost, int Port, const Anope::string &BindHost)
void ConnectionSocket::Connect(const Anope::string &TargetHost, int Port)
{
try
this->IO->Connect(this, TargetHost, Port);
}
/** Called when the socket is ready to be written to
* @return true on success, false to drop this socket
*/
bool ConnectionSocket::ProcessWrite()
{
if (!this->connected)
{
this->IO->Connect(this, TargetHost, Port, BindHost);
}
catch (const SocketException &)
{
delete this;
throw;
SocketEngine::ClearWritable(this);
int optval = 0;
socklen_t optlen = sizeof(optval);
if (!getsockopt(this->GetFD(), SOL_SOCKET, SO_ERROR, &optval, &optlen) && !optval)
{
this->OnConnect();
this->connected = true;
return true;
}
errno = optval;
this->OnError(Anope::LastError());
return false;
}
return BufferedSocket::ProcessWrite();
}
/** Called when there is an error for this socket
* @return true on success, false to drop this socket
*/
void ConnectionSocket::ProcessError()
{
if (!this->connected)
this->ProcessWrite();
}
/** Called on a successful connect
*/
void ConnectionSocket::OnConnect()
{
}
/** Called when a connection is not successful
* @param error The error
*/
void ConnectionSocket::OnError(const Anope::string &error)
{
}
/** Constructor