1
0
mirror of https://github.com/anope/anope.git synced 2026-06-25 19:16:37 +02:00

Fixed a few small problems, including m_ssl's connect feature sometimes failing for no good reason

This commit is contained in:
Adam
2011-07-31 03:22:23 -04:00
parent f29c88bcd5
commit 1cb11bba5d
9 changed files with 227 additions and 84 deletions
+89 -20
View File
@@ -291,6 +291,15 @@ ClientSocket *SocketIO::Accept(ListenSocket *s)
throw SocketException("Unable to accept connection: " + Anope::LastError());
}
/** Check if a connection has been accepted
* @param s The client socket
* @return -1 on error, 0 to wait, 1 on success
*/
int SocketIO::Accepted(ClientSocket *cs)
{
return 1;
}
/** Bind a socket
* @param s The socket
* @param ip The IP to bind to
@@ -321,11 +330,20 @@ void SocketIO::Connect(ConnectionSocket *s, const Anope::string &target, int por
}
else
{
s->OnConnect();
s->connected = true;
s->OnConnect();
}
}
/** Check if this socket is connected
* @param s The socket
* @return -1 for error, 0 for wait, 1 for connected
*/
int SocketIO::Connected(ConnectionSocket *s)
{
return s->connected == true ? 1 : -1;
}
/** Empty constructor, used for things such as the pipe socket
*/
Socket::Socket() : Flags<SocketFlag, 2>(SocketFlagStrings)
@@ -465,16 +483,15 @@ BufferedSocket::~BufferedSocket()
*/
bool BufferedSocket::ProcessRead()
{
char tbuffer[NET_BUFSIZE] = "";
char tbuffer[NET_BUFSIZE];
this->RecvLen = 0;
int len = this->IO->Recv(this, tbuffer, sizeof(tbuffer) - 1);
if (len == -2)
return true;
else if (len <= 0)
if (len <= 0)
return false;
tbuffer[len] = 0;
this->RecvLen = len;
Anope::string sbuffer = this->extrabuf;
@@ -512,9 +529,7 @@ bool BufferedSocket::ProcessRead()
bool BufferedSocket::ProcessWrite()
{
int count = this->IO->Send(this, this->WriteBuffer);
if (count == -2)
return true;
else if (count <= -1)
if (count <= -1)
return false;
this->WriteBuffer = this->WriteBuffer.substr(count);
if (this->WriteBuffer.empty())
@@ -589,7 +604,7 @@ ListenSocket::ListenSocket(const Anope::string &bindip, int port, bool ipv6) : S
this->bindaddr.pton(IPv6 ? AF_INET6 : AF_INET, bindip, port);
this->IO->Bind(this, bindip, port);
if (listen(Sock, 5) == -1)
if (listen(Sock, SOMAXCONN) == -1)
throw SocketException(Anope::string("Unable to listen: ") + Anope::LastError());
}
@@ -642,6 +657,34 @@ void ConnectionSocket::Connect(const Anope::string &TargetHost, int Port)
this->IO->Connect(this, TargetHost, Port);
}
/** Called when there is something to be received for this socket
* @return true on success, false to drop this socket
*/
bool ConnectionSocket::ProcessRead()
{
if (!this->connected)
{
int optval = 0;
socklen_t optlen = sizeof(optval);
if (!getsockopt(this->GetFD(), SOL_SOCKET, SO_ERROR, &optval, &optlen) && !optval)
{
this->connected = true;
this->OnConnect();
}
else
errno = optval;
}
int i = this->IO->Connected(this);
if (i == 1)
return BufferedSocket::ProcessRead();
else if (i == 0)
return true;
this->OnError(Anope::LastError());
return false;
}
/** Called when the socket is ready to be written to
* @return true on success, false to drop this socket
*/
@@ -649,23 +692,25 @@ bool ConnectionSocket::ProcessWrite()
{
if (!this->connected)
{
SocketEngine::ClearWritable(this);
int optval = 0;
socklen_t optlen = sizeof(optval);
if (!getsockopt(this->GetFD(), SOL_SOCKET, SO_ERROR, &optval, &optlen) && !optval)
{
this->OnConnect();
this->connected = true;
return true;
this->OnConnect();
}
errno = optval;
this->OnError(Anope::LastError());
return false;
else
errno = optval;
}
return BufferedSocket::ProcessWrite();
int i = this->IO->Connected(this);
if (i == 1)
return BufferedSocket::ProcessWrite();
else if (i == 0)
return true;
this->OnError(Anope::LastError());
return false;
}
/** Called when there is an error for this socket
@@ -673,8 +718,6 @@ bool ConnectionSocket::ProcessWrite()
*/
void ConnectionSocket::ProcessError()
{
if (!this->connected)
this->ProcessWrite();
}
/** Called on a successful connect
@@ -700,3 +743,29 @@ ClientSocket::ClientSocket(ListenSocket *ls, int fd, const sockaddrs &addr) : Bu
this->Type = SOCKTYPE_CLIENT;
}
/** Called when there is something to be received for this socket
* @return true on success, false to drop this socket
*/
bool ClientSocket::ProcessRead()
{
int i = this->IO->Accepted(this);
if (i == 1)
return BufferedSocket::ProcessRead();
else if (i == 0)
return true;
return false;
}
/** Called when the socket is ready to be written to
* @return true on success, false to drop this socket
*/
bool ClientSocket::ProcessWrite()
{
int i = this->IO->Accepted(this);
if (i == 1)
return BufferedSocket::ProcessWrite();
else if (i == 0)
return true;
return false;
}