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mirror of https://github.com/anope/anope.git synced 2026-07-09 16:23:12 +02:00

Added an epoll socket engine

This commit is contained in:
Adam
2010-07-08 22:19:13 -04:00
parent 8f8b1e46d6
commit 1cf4ebb231
17 changed files with 864 additions and 463 deletions
+3
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@@ -802,6 +802,9 @@ class ServerConfig
/* Reason to akill clients for defcon */
char *DefConAkillReason;
/* The socket engine in use */
ci::string SocketEngine;
/* User keys to use for generating random hashes for pass codes etc */
long unsigned int UserKey1;
long unsigned int UserKey2;
+1 -1
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@@ -400,7 +400,7 @@ E int exception_add(User *u, const char *mask, const int limit, const char *reas
/**** sockets.cpp ****/
E SocketEngine socketEngine;
E SocketEngineBase *SocketEngine;
E int32 TotalRead;
E int32 TotalWritten;
+1 -1
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@@ -155,7 +155,7 @@ enum ModuleReturn
/** Priority types which can be returned from Module::Prioritize()
*/
enum Priority { PRIORITY_FIRST, PRIORITY_DONTCARE, PRIORITY_LAST, PRIORITY_BEFORE, PRIORITY_AFTER };
enum MODType { CORE, PROTOCOL, THIRD, SUPPORTED, QATESTED, ENCRYPTION, DATABASE };
enum MODType { CORE, PROTOCOL, THIRD, SUPPORTED, QATESTED, ENCRYPTION, DATABASE, SOCKETENGINE };
struct Message;
extern CoreExport std::multimap<std::string, Message *> MessageMap;
+3 -4
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@@ -300,10 +300,6 @@ class DatabaseException : public CoreException
/*************************************************************************/
#include "sockets.h"
/*************************************************************************/
/** Class with the ability to keep flags on items, they should extend from this
* where T is an enum.
*/
@@ -354,6 +350,9 @@ template<typename T, size_t Size = 32> class Flags
}
};
#include "sockets.h"
#include "socketengine.h"
/*************************************************************************/
template<typename T>
+54
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@@ -0,0 +1,54 @@
/*
*
* (C) 2003-2010 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for furhter details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
#ifndef SOCKETENGINE_H
#define SOCKETENGINE_H
class CoreExport SocketEngineBase
{
public:
/* Map of sockets */
std::map<int, Socket *> Sockets;
/** Default constructor
*/
SocketEngineBase() { }
/** Default destructor
*/
virtual ~SocketEngineBase() { }
/** Add a socket to the internal list
* @param s The socket
*/
virtual void AddSocket(Socket *s) { }
/** Delete a socket from the internal list
* @param s The socket
*/
virtual void DelSocket(Socket *s) { }
/** Mark a socket as writeable
* @param s The socket
*/
virtual void MarkWriteable(Socket *s) { }
/** Unmark a socket as writeable
* @param s The socket
*/
virtual void ClearWriteable(Socket *s) { }
/** Read from sockets and do things
*/
virtual void Process() { }
};
#endif // SOCKETENGINE_H
+121 -95
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@@ -1,5 +1,6 @@
/*
* (C) 2004-2010 Anope Team
/*
*
* (C) 2003-2010 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for furhter details.
@@ -11,14 +12,14 @@
#ifndef SOCKETS_H
#define SOCKETS_H
#define NET_BUFSIZE 65535
#ifdef _WIN32
# define CloseSocket closesocket
#else
# define CloseSocket close
#endif
#define NET_BUFSIZE 65536
class SocketException : public CoreException
{
public:
@@ -33,90 +34,69 @@ class SocketException : public CoreException
virtual ~SocketException() throw() { }
};
class CoreExport Socket
enum SocketType
{
SOCKTYPE_CLIENT,
SOCKTYPE_LISTEN
};
enum SocketFlag
{
SF_DEAD
};
class CoreExport Socket : public Flags<SocketFlag, 1>
{
private:
/** Read from the socket
* @param buf Buffer to read to
/** Really recieve something from the buffer
* @param buf The buf to read to
* @param sz How much to read
* @return Number of bytes recieved
*/
virtual int RecvInternal(char *buf, size_t sz) const;
virtual const int RecvInternal(char *buf, size_t sz) const;
/** Write to the socket
/** Really write something to the socket
* @param buf What to write
* @return Number of bytes sent, -1 on error
* @return Number of bytes written
*/
virtual int SendInternal(const std::string &buf) const;
virtual const int SendInternal(const std::string &buf) const;
protected:
/* Socket FD */
int Sock;
/* Host this socket is connected to */
std::string TargetHost;
/* Port we're connected to */
int Port;
/* IP this socket is bound to */
std::string BindHost;
/* Is this an IPv6 socket? */
/* Socket FD */
int sock;
/* IPv6? */
bool IPv6;
/* Messages to be written to the socket */
/* Things to be written to the socket */
std::string WriteBuffer;
/* Part of a message not totally yet recieved */
/* Part of a message sent from the server, but not totally recieved */
std::string extrabuf;
/* How much data was recieved from the socket */
/* How much data was received from this socket */
size_t RecvLen;
public:
/** Default constructor
* @param nTargetHost Hostname to connect to
* @param nPort Port to connect to
* @param nBindHos Host to bind to when connecting
* @param nIPv6 true to use IPv6
*/
Socket(const std::string &nTargetHost, int nPort, const std::string &nBindHost = "", bool nIPv6 = false);
/* Type this socket is */
SocketType Type;
/** Default constructor
* @param nsock The socket to use, 0 if we need to create our own
* @param nIPv6 true if using ipv6
*/
Socket(int nsock, bool nIPv6);
/** Default destructor
*/
virtual ~Socket();
/** Get the socket FD for this socket
* @return The fd
* @return the fd
*/
virtual int GetSock() const;
int GetSock() const;
/** Check if this socket is IPv6
* @return true or false
*/
bool IsIPv6() const;
/** Called when there is something to be read from thie socket
* @return true on success, false to kill this socket
*/
virtual bool ProcessRead();
/** Called when this socket becomes writeable
* @return true on success, false to drop this socket
*/
virtual bool ProcessWrite();
/** Called when there is an error on this socket
*/
virtual void ProcessError();
/** Called with a message recieved from the socket
* @param buf The message
* @return true on success, false to kill this socket
*/
virtual bool Read(const std::string &buf);
/** Write to the socket
* @param message The message to write
*/
void Write(const char *message, ...);
void Write(std::string &message);
/** Get the length of the read buffer
* @return The length of the read buffer
*/
@@ -126,59 +106,105 @@ class CoreExport Socket
* @return The length of the write buffer
*/
size_t WriteBufferLen() const;
/** Called when there is something to be recieved for this socket
* @return true on success, false to drop this socket
*/
virtual bool ProcessRead();
/** Called when there is something to be written to this socket
* @return true on success, false to drop this socket
*/
virtual bool ProcessWrite();
/** Called when there is an error for this socket
* @return true on success, false to drop this socket
*/
virtual void ProcessError();
/** Called with a line recieved from the socket
* @param buf The line
* @return true to continue reading, false to drop the socket
*/
virtual bool Read(const std::string &buf);
/** Write to the socket
* @param message The message
*/
void Write(const char *message, ...);
void Write(const std::string &message);
};
class CoreExport SocketEngine
class CoreExport ClientSocket : public Socket
{
private:
/* List of sockets that need to be deleted */
std::set<Socket *> OldSockets;
/* FDs to read */
fd_set ReadFDs;
/* FDs that want writing */
fd_set WriteFDs;
/* Max FD */
int MaxFD;
protected:
/* Target host we're connected to */
std::string TargetHost;
/* Target port we're connected to */
int Port;
/* The host to bind to */
std::string BindHost;
/** Unmark a socket as writeable
* @param s The socket
*/
void ClearWriteable(Socket *s);
public:
/* Set of sockets */
std::set<Socket *> Sockets;
/** Constructor
* @param nTargetHost The target host to connect to
* @param nPort The target port to connect to
* @param nBindHost The host to bind to for connecting
* @param nIPv6 true to use IPv6
*/
ClientSocket(const std::string &nTargetHost, int nPort, const std::string &nBindHost, bool nIPv6);
/** Default destructor
*/
virtual ~ClientSocket();
/** Called with a line recieved from the socket
* @param buf The line
* @return true to continue reading, false to drop the socket
*/
virtual bool Read(const std::string &buf);
};
class CoreExport ListenSocket : public Socket
{
protected:
/* Bind IP */
std::string BindIP;
/* Port to bind to */
int Port;
public:
/** Constructor
* @param bind The IP to bind to
* @param port The port to listen on
*/
SocketEngine();
ListenSocket(const std::string &bind, int port);
/** Destructor
*/
virtual ~SocketEngine();
virtual ~ListenSocket();
/** Add a socket to the socket engine
* @param s The socket
/** Process what has come in from the connection
* @return false to destory this socket
*/
void AddSocket(Socket *s);
bool ProcessRead();
/** Delete a socket from the socket engine
* @param s The socket
/** Called when a connection is accepted
* @param s The socket for the new connection
* @return true if the listen socket should remain alive
*/
void DelSocket(Socket *s);
virtual bool OnAccept(Socket *s);
/** Mark a socket as wanting to be written to
* @param s The socket
/** Get the bind IP for this socket
* @return the bind ip
*/
void MarkWriteable(Socket *s);
const std::string &GetBindIP() const;
/** Called to iterate through each socket and check for activity
*/
void Process();
/** Get the last socket error
* @return The error
*/
const std::string GetError() const;
/** Get the port this socket is bound to
* @return The port
*/
const int GetPort() const;
};
#endif // SOCKETS_H
#endif // SOCKET_H