From 2963fc0a1d3d026e10115fffa397465b49aab706 Mon Sep 17 00:00:00 2001 From: Adam Date: Thu, 12 Oct 2017 19:27:51 -0400 Subject: [PATCH] unreal4: send modes in sjoin --- modules/protocol/unreal4.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/modules/protocol/unreal4.cpp b/modules/protocol/unreal4.cpp index 2da54bac9..545d1c5a2 100644 --- a/modules/protocol/unreal4.cpp +++ b/modules/protocol/unreal4.cpp @@ -158,7 +158,8 @@ class UnrealIRCdProto : public IRCDProto /* JOIN */ void SendJoin(User *user, Channel *c, const ChannelStatus *status) anope_override { - UplinkSocket::Message(Me) << "SJOIN " << c->creation_time << " " << c->name << " :" << user->GetUID(); + UplinkSocket::Message(Me) << "SJOIN " << c->creation_time << " " << c->name + << " +" << c->GetModes(true, true) << " :" << user->GetUID(); if (status) { /* First save the channel status incase uc->Status == status */