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Fixed handling TOPIC on unreal, dont set topics in Channel::Reset unless we are synced, and fixed ts checking in Channel::SetModesInternal
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@@ -1062,7 +1062,7 @@ struct IRCDMessageSJoin : IRCDMessage
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struct IRCDMessageTopic : IRCDMessage
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{
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IRCDMessageTopic() : IRCDMessage("TOPIC", 4) { SetFlag(IRCDMESSAGE_REQUIRE_USER); }
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IRCDMessageTopic() : IRCDMessage("TOPIC", 4) { }
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/*
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** source = sender prefix
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