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Initially attach all modules to all events, and detach them as the events are run if they are not implemented per module
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@@ -495,7 +495,6 @@ class BSSet : public Module
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commandbsset(this), commandbssetbanexpire(this), commandbssetdontkickops(this), commandbssetdontkickvoices(this),
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commandbssetfantasy(this), commandbssetgreet(this), commandbssetnobot(this), commandbssetprivate(this)
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{
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ModuleManager::Attach(I_OnBotBan, this);
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}
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void OnBotBan(User *u, ChannelInfo *ci, const Anope::string &mask) anope_override
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