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Initially attach all modules to all events, and detach them as the events are run if they are not implemented per module

This commit is contained in:
Adam
2013-05-27 19:36:37 -04:00
parent c21e8d9204
commit 37b3535543
120 changed files with 440 additions and 672 deletions
+1 -3
View File
@@ -920,7 +920,7 @@ struct IRCDMessageSASL : IRCDMessage
return;
IdentifyRequest *req = new UnrealSASLIdentifyRequest(this->owner, params[1], acc, pass);
FOREACH_MOD(I_OnCheckAuthentication, OnCheckAuthentication(NULL, req));
FOREACH_MOD(OnCheckAuthentication, (NULL, req));
req->Dispatch();
}
}
@@ -1211,8 +1211,6 @@ class ProtoUnreal : public Module
this->AddModes();
Implementation i[] = { I_OnReload, I_OnUserNickChange, I_OnChannelSync, I_OnChanRegistered, I_OnDelChan, I_OnMLock, I_OnUnMLock };
ModuleManager::Attach(i, this, sizeof(i) / sizeof(Implementation));
ModuleManager::SetPriority(this, PRIORITY_FIRST);
}