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Initially attach all modules to all events, and detach them as the events are run if they are not implemented per module
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@@ -920,7 +920,7 @@ struct IRCDMessageSASL : IRCDMessage
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return;
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IdentifyRequest *req = new UnrealSASLIdentifyRequest(this->owner, params[1], acc, pass);
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FOREACH_MOD(I_OnCheckAuthentication, OnCheckAuthentication(NULL, req));
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FOREACH_MOD(OnCheckAuthentication, (NULL, req));
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req->Dispatch();
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}
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}
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@@ -1211,8 +1211,6 @@ class ProtoUnreal : public Module
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this->AddModes();
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Implementation i[] = { I_OnReload, I_OnUserNickChange, I_OnChannelSync, I_OnChanRegistered, I_OnDelChan, I_OnMLock, I_OnUnMLock };
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ModuleManager::Attach(i, this, sizeof(i) / sizeof(Implementation));
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ModuleManager::SetPriority(this, PRIORITY_FIRST);
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}
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