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Added command aliases
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@@ -0,0 +1,80 @@
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/*
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* (C) 2003-2010 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*/
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#include "module.h"
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struct CommandAlias
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{
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bool fantasy;
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bool operonly;
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Anope::string client;
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Anope::string alias;
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Anope::string command;
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};
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class ModuleAlias : public Module
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{
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std::map<Anope::string, CommandAlias, std::less<ci::string> > aliases;
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public:
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ModuleAlias(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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Implementation i[] = { I_OnReload, I_OnPreCommandRun };
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ModuleManager::Attach(i, this, 2);
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OnReload(false);
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}
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void OnReload(bool)
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{
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ConfigReader config;
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this->aliases.clear();
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for (int i = 0; i < config.Enumerate("alias"); ++i)
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{
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bool fantasy = config.ReadFlag("alias", "fantasy", "no", i);
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bool operonly = config.ReadFlag("alias", "operonly", "no", i);
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Anope::string client = config.ReadValue("alias", "client", "", i);
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Anope::string aliasname = config.ReadValue("alias", "alias", "", i);
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Anope::string command = config.ReadValue("alias", "command", "", i);
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if (aliasname.empty() || command.empty())
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continue;
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CommandAlias alias;
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alias.fantasy = fantasy;
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alias.operonly = operonly;
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alias.client = client;
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alias.alias = aliasname;
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alias.command = command;
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this->aliases.insert(std::make_pair(aliasname, alias));
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}
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}
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EventReturn OnPreCommandRun(User *u, BotInfo *bi, Anope::string &command, Anope::string &message, bool fantasy)
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{
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std::map<Anope::string, CommandAlias, std::less<ci::string> >::const_iterator it = aliases.find(command);
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if (it != aliases.end())
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{
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const CommandAlias &alias = it->second;
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if (fantasy != alias.fantasy)
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return EVENT_CONTINUE;
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else if (!is_oper(u) && alias.operonly)
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return EVENT_CONTINUE;
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else if (!fantasy && !bi->nick.equals_ci(alias.client))
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return EVENT_CONTINUE;
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command = alias.command;
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}
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return EVENT_CONTINUE;
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}
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};
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MODULE_INIT(ModuleAlias)
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