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Shuffle modules around a bit.
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@@ -0,0 +1,192 @@
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/* OperServ core functions
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*
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* (C) 2003-2024 Anope Team
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* Contact us at team@anope.org
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*
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* Please read COPYING and README for further details.
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*
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* Based on the original code of Epona by Lara.
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* Based on the original code of Services by Andy Church.
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*/
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#include "module.h"
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class CommandOSModLoad final
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: public Command
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{
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public:
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CommandOSModLoad(Module *creator) : Command(creator, "operserv/modload", 1, 1)
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{
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this->SetDesc(_("Load a module"));
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this->SetSyntax(_("\037modname\037"));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms) override
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{
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const Anope::string &mname = params[0];
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ModuleReturn status = ModuleManager::LoadModule(mname, source.GetUser());
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if (status == MOD_ERR_OK)
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{
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Log(LOG_ADMIN, source, this) << "to load module " << mname;
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source.Reply(_("Module \002%s\002 loaded."), mname.c_str());
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}
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else if (status == MOD_ERR_EXISTS)
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source.Reply(_("Module \002%s\002 is already loaded."), mname.c_str());
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else
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source.Reply(_("Unable to load module \002%s\002."), mname.c_str());
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return;
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}
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bool OnHelp(CommandSource &source, const Anope::string &subcommand) override
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("This command loads the module named \037modname\037 from the modules\n"
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"directory."));
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return true;
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}
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};
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class CommandOSModReLoad final
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: public Command
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{
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public:
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CommandOSModReLoad(Module *creator) : Command(creator, "operserv/modreload", 1, 1)
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{
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this->SetDesc(_("Reload a module"));
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this->SetSyntax(_("\037modname\037"));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms) override
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{
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const Anope::string &mname = params[0];
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Module *m = ModuleManager::FindModule(mname);
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if (!m)
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{
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source.Reply(_("Module \002%s\002 isn't loaded."), mname.c_str());
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return;
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}
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if (!m->handle || m->GetPermanent())
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{
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source.Reply(_("Unable to remove module \002%s\002."), m->name.c_str());
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return;
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}
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Module *protocol = ModuleManager::FindFirstOf(PROTOCOL);
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if (m->type == PROTOCOL && m != protocol)
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{
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source.Reply(_("You can not reload this module directly, instead reload %s."), protocol ? protocol->name.c_str() : "(unknown)");
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return;
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}
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/* Unrecoverable */
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bool fatal = m->type == PROTOCOL;
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ModuleReturn status = ModuleManager::UnloadModule(m, source.GetUser());
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if (status != MOD_ERR_OK)
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{
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source.Reply(_("Unable to remove module \002%s\002."), mname.c_str());
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return;
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}
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status = ModuleManager::LoadModule(mname, source.GetUser());
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if (status == MOD_ERR_OK)
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{
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Log(LOG_ADMIN, source, this) << "to reload module " << mname;
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source.Reply(_("Module \002%s\002 reloaded."), mname.c_str());
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}
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else
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{
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if (fatal)
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{
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Anope::QuitReason = "Unable to reload module " + mname;
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Anope::Quitting = true;
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}
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else
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source.Reply(_("Unable to load module \002%s\002."), mname.c_str());
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}
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return;
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}
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bool OnHelp(CommandSource &source, const Anope::string &subcommand) override
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("This command reloads the module named \037modname\037."));
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return true;
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}
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};
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class CommandOSModUnLoad final
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: public Command
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{
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public:
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CommandOSModUnLoad(Module *creator) : Command(creator, "operserv/modunload", 1, 1)
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{
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this->SetDesc(_("Un-Load a module"));
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this->SetSyntax(_("\037modname\037"));
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}
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void Execute(CommandSource &source, const std::vector<Anope::string> ¶ms) override
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{
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const Anope::string &mname = params[0];
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Module *m = ModuleManager::FindModule(mname);
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if (!m)
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{
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source.Reply(_("Module \002%s\002 isn't loaded."), mname.c_str());
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return;
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}
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if (!m->handle || m->GetPermanent() || m->type == PROTOCOL)
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{
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source.Reply(_("Unable to remove module \002%s\002."), m->name.c_str());
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return;
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}
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Log(this->owner) << "Trying to unload module [" << mname << "]";
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ModuleReturn status = ModuleManager::UnloadModule(m, source.GetUser());
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if (status == MOD_ERR_OK)
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{
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Log(LOG_ADMIN, source, this) << "to unload module " << mname;
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source.Reply(_("Module \002%s\002 unloaded."), mname.c_str());
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}
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else
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source.Reply(_("Unable to remove module \002%s\002."), mname.c_str());
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return;
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}
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bool OnHelp(CommandSource &source, const Anope::string &subcommand) override
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{
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this->SendSyntax(source);
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source.Reply(" ");
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source.Reply(_("This command unloads the module named \037modname\037."));
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return true;
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}
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};
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class OSModule final
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: public Module
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{
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CommandOSModLoad commandosmodload;
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CommandOSModReLoad commandosmodreload;
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CommandOSModUnLoad commandosmodunload;
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public:
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OSModule(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, VENDOR),
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commandosmodload(this), commandosmodreload(this), commandosmodunload(this)
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{
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this->SetPermanent(true);
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}
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};
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MODULE_INIT(OSModule)
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