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Added debug_cast which uses dynamic_cast on debug builds, and static_cast on release builds
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+2
-2
@@ -87,7 +87,7 @@ void SetDefaultMLock()
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ChannelMode *cm = ModeManager::FindChannelModeByChar(Config.BotModes[i]);
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if (cm && cm->Type == MODE_STATUS && std::find(BotModes.begin(), BotModes.end(), cm) == BotModes.end())
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BotModes.push_back(dynamic_cast<ChannelModeStatus *>(cm));
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BotModes.push_back(debug_cast<ChannelModeStatus *>(cm));
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}
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}
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@@ -730,7 +730,7 @@ char ModeManager::GetStatusChar(char Value)
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cm = it->second;
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if (cm->Type == MODE_STATUS)
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{
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cms = dynamic_cast<ChannelModeStatus *>(cm);
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cms = debug_cast<ChannelModeStatus *>(cm);
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if (Value == cms->Symbol)
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return it->first;
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