From 4e33836bd5069a153bf7916756f48d7a8cb2696e Mon Sep 17 00:00:00 2001 From: "trystan trystan@31f1291d-b8d6-0310-a050-a5561fc1590b" Date: Tue, 1 Mar 2005 00:35:15 +0000 Subject: [PATCH] BUILD : 1.7.8 (589) BUGS : 303 NOTES : normalizeBuffer() now strips two digit color codes git-svn-id: svn://svn.anope.org/anope/trunk@589 31f1291d-b8d6-0310-a050-a5561fc1590b git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@439 5417fbe8-f217-4b02-8779-1006273d7864 --- Changes | 1 + lang/en_us.l | 2 +- src/botserv.c | 18 +++++++++++++++++- version.log | 6 +++++- 4 files changed, 24 insertions(+), 3 deletions(-) diff --git a/Changes b/Changes index 77d8100de..ed1dc8889 100644 --- a/Changes +++ b/Changes @@ -6,6 +6,7 @@ Provided by Anope Dev. - 2005 02/13 A Internal Event support, see EVENTS in the doc folder for help [ #00] 02/05 A Support for Unreal 3.2 +I channel mode. [ #00] 02/03 A Merged anope-win32 branch into the main, now Win32 ready. [ #00] +02/28 F normalizeBuffer() now strips two digit color codes [#303] 02/28 F nickIsServices() no longer alters the buffer [#304] 02/22 F Uninitialized variable in NickServ DROP. [ #00] 02/22 F Remote whois sending incorrect numeric back. [#301] diff --git a/lang/en_us.l b/lang/en_us.l index b90a16fdf..2673edaf3 100644 --- a/lang/en_us.l +++ b/lang/en_us.l @@ -5374,7 +5374,7 @@ OPER_HELP_SET DEBUG Activate or deactivate debug mode NOEXPIRE Activate or deactivate no expire mode SUPERADMIN Activate or deactivate super-admin mode - SQL Activate or deactivate sql mode + SQL Activate or deactivate sql mode IGNORE Activate or deactivate ignore mode LIST List the options diff --git a/src/botserv.c b/src/botserv.c index 6cfae0989..ddabf4297 100644 --- a/src/botserv.c +++ b/src/botserv.c @@ -2570,14 +2570,30 @@ char *normalizeBuffer(char *buf) if (isdigit(buf[i + 1])) { i++; + /* not the best way to remove colors + * which are two digit but no worse then + * how the Unreal does with +S - TSL + */ + if (isdigit(buf[i + 1])) { + i++; + } + /* Check for background color code * and remove it as well */ if (buf[i + 1] == ',') { i++; - if (isdigit(buf[i + 1])) + if (isdigit(buf[i + 1])) { i++; + } + /* not the best way to remove colors + * which are two digit but no worse then + * how the Unreal does with +S - TSL + */ + if (isdigit(buf[i + 1])) { + i++; + } } } diff --git a/version.log b/version.log index 951da7f89..e03221010 100644 --- a/version.log +++ b/version.log @@ -8,10 +8,14 @@ VERSION_MAJOR="1" VERSION_MINOR="7" VERSION_PATCH="8" -VERSION_BUILD="588" +VERSION_BUILD="589" # $Log$ # +# BUILD : 1.7.8 (589) +# BUGS : 303 +# NOTES : normalizeBuffer() now strips two digit color codes +# # BUILD : 1.7.8 (588) # BUGS : 304 # NOTES : 1. nickIsServices() no longer alters the buffer 2. Fixes +I on Unreal and Bahamut 3. Anope Feature Request 285