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Fix handling nick introduction collisions on unreal4

This commit is contained in:
Adam
2016-05-20 21:18:34 -04:00
parent 0143dafe51
commit 56b158ea43
+1 -1
View File
@@ -1279,7 +1279,7 @@ struct IRCDMessageUID : IRCDMessage
User *u = User::OnIntroduce(nickname, username, hostname, vhost, ip, source.GetServer(), info, user_ts, umodes, uid, na ? *na->nc : NULL);
if (!chost.empty() && chost != u->GetCloakedHost())
if (u && !chost.empty() && chost != u->GetCloakedHost())
u->SetCloakedHost(chost);
}
};