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Cleaned up some unused code, moved handling of user modes around so we dont get log messages about user modes when users connect, and fixed tracking some umodes on Unreal
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@@ -98,7 +98,6 @@ Session *findsession(const Anope::string &host)
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/* Attempt to add a host to the session list. If the addition of the new host
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* causes the the session limit to be exceeded, kill the connecting user.
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* Returns 1 if the host was added or 0 if the user was killed.
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*/
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void add_session(const Anope::string &nick, const Anope::string &host, const Anope::string &hostip)
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