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Cleaned up some unused code, moved handling of user modes around so we dont get log messages about user modes when users connect, and fixed tracking some umodes on Unreal

This commit is contained in:
Adam
2010-09-27 17:02:36 -04:00
parent 7db5e19f74
commit 6ca09be663
13 changed files with 136 additions and 224 deletions
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@@ -98,7 +98,6 @@ Session *findsession(const Anope::string &host)
/* Attempt to add a host to the session list. If the addition of the new host
* causes the the session limit to be exceeded, kill the connecting user.
* Returns 1 if the host was added or 0 if the user was killed.
*/
void add_session(const Anope::string &nick, const Anope::string &host, const Anope::string &hostip)