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Fixed some issues and desyncs with creating empty permanent channels on startup & dropping empty channels

This commit is contained in:
Adam
2013-05-08 20:26:45 -04:00
parent 735f0ba6cf
commit 735e234c2c
11 changed files with 56 additions and 49 deletions
+2 -2
View File
@@ -1214,7 +1214,7 @@ class ProtoUnreal : public Module
this->AddModes();
Implementation i[] = { I_OnReload, I_OnUserNickChange, I_OnChannelCreate, I_OnChanRegistered, I_OnDelChan, I_OnMLock, I_OnUnMLock };
Implementation i[] = { I_OnReload, I_OnUserNickChange, I_OnChannelSync, I_OnChanRegistered, I_OnDelChan, I_OnMLock, I_OnUnMLock };
ModuleManager::Attach(i, this, sizeof(i) / sizeof(Implementation));
ModuleManager::SetPriority(this, PRIORITY_FIRST);
}
@@ -1232,7 +1232,7 @@ class ProtoUnreal : public Module
IRCD->SendLogout(u);
}
void OnChannelCreate(Channel *c) anope_override
void OnChannelSync(Channel *c) anope_override
{
if (use_server_side_mlock && Servers::Capab.count("MLOCK") > 0 && c->ci)
{