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Use C++11 style class/struct initialisation.
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@@ -27,7 +27,7 @@ Anope::map<Server *> Servers::ByID;
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std::set<Anope::string> Servers::Capab;
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Server::Server(Server *up, const Anope::string &sname, unsigned shops, const Anope::string &desc, const Anope::string &ssid, bool jupe) : name(sname), hops(shops), description(desc), sid(ssid), uplink(up), users(0)
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Server::Server(Server *up, const Anope::string &sname, unsigned shops, const Anope::string &desc, const Anope::string &ssid, bool jupe) : name(sname), hops(shops), description(desc), sid(ssid), uplink(up)
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{
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syncing = true;
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juped = jupe;
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