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Simplify the db_sql_live code since this isn't actually necessary. Fixes a problem internally ovwrwriting data on objects that we have modified and are queued because of assigning something to a serialize_obj reference
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@@ -74,7 +74,7 @@ class DBMySQL : public Module, public Pipe
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this->ro = false;
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this->init = false;
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Implementation i[] = { I_OnReload, I_OnShutdown, I_OnLoadDatabase, I_OnSerializableConstruct, I_OnSerializableDestruct, I_OnSerializePtrAssign, I_OnSerializeCheck, I_OnSerializableUpdate };
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Implementation i[] = { I_OnReload, I_OnShutdown, I_OnLoadDatabase, I_OnSerializableConstruct, I_OnSerializableDestruct, I_OnSerializeCheck, I_OnSerializableUpdate };
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ModuleManager::Attach(i, this, sizeof(i) / sizeof(Implementation));
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OnReload();
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@@ -153,42 +153,6 @@ class DBMySQL : public Module, public Pipe
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s_type->objects.erase(obj->id);
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}
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void OnSerializePtrAssign(Serializable *obj) anope_override
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{
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SerializeType *stype = obj->GetSerializableType();
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if (stype == NULL || !this->CheckInit() || stype->GetTimestamp() == Anope::CurTime)
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return;
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if (obj->IsCached())
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return;
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obj->UpdateCache();
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SQLResult res = this->RunQueryResult("SELECT * FROM `" + this->prefix + stype->GetName() + "` WHERE `id` = " + stringify(obj->id));
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if (res.Rows() == 0)
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obj->destroy();
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else
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{
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const std::map<Anope::string, Anope::string> &row = res.Row(0);
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if (res.Get(0, "timestamp").empty())
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{
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obj->destroy();
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stype->objects.erase(obj->id);
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}
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else
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{
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Serialize::Data data;
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for (std::map<Anope::string, Anope::string>::const_iterator it = row.begin(), it_end = row.end(); it != it_end; ++it)
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data[it->first] << it->second;
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if (stype->Unserialize(obj, data) == NULL)
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obj->destroy();
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}
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}
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}
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void OnSerializeCheck(SerializeType *obj) anope_override
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{
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if (!this->CheckInit() || obj->GetTimestamp() == Anope::CurTime)
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@@ -241,8 +205,12 @@ class DBMySQL : public Module, public Pipe
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Serializable *new_s = obj->Unserialize(s, data);
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if (new_s)
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{
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new_s->id = id;
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obj->objects[id] = new_s;
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// If s == new_s then s->id == new_s->id
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if (s != new_s)
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{
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new_s->id = id;
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obj->objects[id] = new_s;
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}
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}
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else
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s->destroy();
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