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Added BotInfo* sender arg to all of the User mode functions, changed IRcdProto::SendMode for channels to accept a Channel pointer and fixed unsetting users vhosts on Unreal
git-svn-id: http://anope.svn.sourceforge.net/svnroot/anope/trunk@2710 5417fbe8-f217-4b02-8779-1006273d7864
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+3
-3
@@ -67,7 +67,7 @@ void IRCDProto::SendSVSKill(BotInfo *source, User *user, const char *fmt, ...)
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SendSVSKillInternal(source, user, buf);
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}
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void IRCDProto::SendMode(BotInfo *bi, const char *dest, const char *fmt, ...)
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void IRCDProto::SendMode(BotInfo *bi, Channel *dest, const char *fmt, ...)
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{
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va_list args;
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char buf[BUFSIZE] = "";
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@@ -77,14 +77,14 @@ void IRCDProto::SendMode(BotInfo *bi, const char *dest, const char *fmt, ...)
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SendModeInternal(bi, dest, buf);
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}
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void IRCDProto::SendMode(User *u, const char *fmt, ...)
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void IRCDProto::SendMode(BotInfo *bi, User *u, const char *fmt, ...)
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{
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va_list args;
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char buf[BUFSIZE] = "";
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va_start(args, fmt);
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vsnprintf(buf, BUFSIZE - 1, fmt, args);
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va_end(args);
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SendModeInternal(u, buf);
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SendModeInternal(bi, u, buf);
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}
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void IRCDProto::SendKick(BotInfo *bi, Channel *chan, User *user, const char *fmt, ...)
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