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Fix using User::Account where User::IsIdentified should be used.
The former causes a dereference which cause a database update. This is not good for performance with db_sql_live on bigger networks.
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@@ -167,7 +167,7 @@ class Fantasy : public Module
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}
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// Command requires registered users only
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if (!cmd->AllowUnregistered() && !u->Account())
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if (!cmd->AllowUnregistered() && !u->IsIdentified())
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return;
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if (params.size() < cmd->min_params)
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