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unreal4: use SENDUMODE instead of GLOBOPS
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@@ -300,6 +300,11 @@ class UnrealIRCdProto : public IRCDProto
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UplinkSocket::Message() << "SVSPART " << user->GetUID() << " " << chan;
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}
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void SendGlobopsInternal(const MessageSource &source, const Anope::string &buf) anope_override
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{
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UplinkSocket::Message(Me) << "SENDUMODE o :from " << source.GetName() << ": " << buf;
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}
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void SendSWhois(const MessageSource &source, const Anope::string &who, const Anope::string &mask) anope_override
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{
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UplinkSocket::Message(source) << "SWHOIS " << who << " :" << mask;
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