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unreal4: use SENDUMODE instead of GLOBOPS

This commit is contained in:
Adam
2017-01-11 20:42:20 -05:00
parent 5beb338247
commit a4f7d847ab
+5
View File
@@ -300,6 +300,11 @@ class UnrealIRCdProto : public IRCDProto
UplinkSocket::Message() << "SVSPART " << user->GetUID() << " " << chan;
}
void SendGlobopsInternal(const MessageSource &source, const Anope::string &buf) anope_override
{
UplinkSocket::Message(Me) << "SENDUMODE o :from " << source.GetName() << ": " << buf;
}
void SendSWhois(const MessageSource &source, const Anope::string &who, const Anope::string &mask) anope_override
{
UplinkSocket::Message(source) << "SWHOIS " << who << " :" << mask;