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Made our message sources actual clients/servers, and put in a few more default messages for very standard things (KICK etc)
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@@ -71,7 +71,7 @@ class CommandCSInvite : public Command
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{
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bool override = !ci->AccessFor(u).HasPriv("INVITE");
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ircdproto->SendInvite(ci->WhoSends(), chan, u2->nick);
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ircdproto->SendInvite(ci->WhoSends(), c, u2);
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if (u2 != u)
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{
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source.Reply(_("\002%s\002 has been invited to \002%s\002."), u2->nick.c_str(), c->name.c_str());
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