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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.
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@@ -19,14 +19,12 @@ class CommandCSSet : public Command
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subcommand_map subcommands;
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public:
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CommandCSSet(const Anope::string &cname) : Command(cname, 2, 3)
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CommandCSSet() : Command("SET", 2, 3)
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{
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}
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~CommandCSSet()
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{
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for (subcommand_map::const_iterator it = this->subcommands.begin(), it_end = this->subcommands.end(); it != it_end; ++it)
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delete it->second;
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this->subcommands.clear();
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}
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@@ -97,9 +95,9 @@ class CommandCSSet : public Command
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return this->subcommands.insert(std::make_pair(c->name, c)).second;
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}
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bool DelSubcommand(const Anope::string &command)
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bool DelSubcommand(Command *c)
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{
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return this->subcommands.erase(command);
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return this->subcommands.erase(c->name);
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}
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Command *FindCommand(const Anope::string &subcommand)
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@@ -115,13 +113,15 @@ class CommandCSSet : public Command
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class CSSet : public Module
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{
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CommandCSSet commandcsset;
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public:
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CSSet(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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this->SetAuthor("Anope");
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this->SetType(CORE);
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this->AddCommand(ChanServ, new CommandCSSet("SET"));
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this->AddCommand(ChanServ, &commandcsset);
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}
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};
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