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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.

This commit is contained in:
Adam
2010-07-31 21:37:45 -04:00
parent 9d0d44d738
commit c770c47e18
149 changed files with 743 additions and 444 deletions
+6 -6
View File
@@ -19,14 +19,12 @@ class CommandCSSet : public Command
subcommand_map subcommands;
public:
CommandCSSet(const Anope::string &cname) : Command(cname, 2, 3)
CommandCSSet() : Command("SET", 2, 3)
{
}
~CommandCSSet()
{
for (subcommand_map::const_iterator it = this->subcommands.begin(), it_end = this->subcommands.end(); it != it_end; ++it)
delete it->second;
this->subcommands.clear();
}
@@ -97,9 +95,9 @@ class CommandCSSet : public Command
return this->subcommands.insert(std::make_pair(c->name, c)).second;
}
bool DelSubcommand(const Anope::string &command)
bool DelSubcommand(Command *c)
{
return this->subcommands.erase(command);
return this->subcommands.erase(c->name);
}
Command *FindCommand(const Anope::string &subcommand)
@@ -115,13 +113,15 @@ class CommandCSSet : public Command
class CSSet : public Module
{
CommandCSSet commandcsset;
public:
CSSet(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
{
this->SetAuthor("Anope");
this->SetType(CORE);
this->AddCommand(ChanServ, new CommandCSSet("SET"));
this->AddCommand(ChanServ, &commandcsset);
}
};