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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.

This commit is contained in:
Adam
2010-07-31 21:37:45 -04:00
parent 9d0d44d738
commit c770c47e18
149 changed files with 743 additions and 444 deletions
+9 -6
View File
@@ -16,7 +16,7 @@
class CommandCSSetEntryMsg : public Command
{
public:
CommandCSSetEntryMsg(const Anope::string &cname, const Anope::string &cpermission = "") : Command(cname, 1, 2, cpermission)
CommandCSSetEntryMsg(const Anope::string &cpermission = "") : Command("ENTRYMSG", 1, 2, cpermission)
{
}
@@ -61,7 +61,7 @@ class CommandCSSetEntryMsg : public Command
class CommandCSSASetEntryMsg : public CommandCSSetEntryMsg
{
public:
CommandCSSASetEntryMsg(const Anope::string &cname) : CommandCSSetEntryMsg(cname, "chanserv/saset/entrymsg")
CommandCSSASetEntryMsg() : CommandCSSetEntryMsg("chanserv/saset/entrymsg")
{
}
@@ -80,6 +80,9 @@ class CommandCSSASetEntryMsg : public CommandCSSetEntryMsg
class CSSetEntryMsg : public Module
{
CommandCSSetEntryMsg commandcssetentrymsg;
CommandCSSASetEntryMsg commandcssasetentrymsg;
public:
CSSetEntryMsg(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
{
@@ -88,22 +91,22 @@ class CSSetEntryMsg : public Module
Command *c = FindCommand(ChanServ, "SET");
if (c)
c->AddSubcommand(new CommandCSSetEntryMsg("ENTRYMSG"));
c->AddSubcommand(&commandcssetentrymsg);
c = FindCommand(ChanServ, "SASET");
if (c)
c->AddSubcommand(new CommandCSSASetEntryMsg("ENTRYMSG"));
c->AddSubcommand(&commandcssasetentrymsg);
}
~CSSetEntryMsg()
{
Command *c = FindCommand(ChanServ, "SET");
if (c)
c->DelSubcommand("ENTRYMSG");
c->DelSubcommand(&commandcssetentrymsg);
c = FindCommand(ChanServ, "SASET");
if (c)
c->DelSubcommand("ENTRYMSG");
c->DelSubcommand(&commandcssasetentrymsg);
}
};