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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.
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@@ -16,7 +16,7 @@
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class CommandCSSetEntryMsg : public Command
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{
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public:
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CommandCSSetEntryMsg(const Anope::string &cname, const Anope::string &cpermission = "") : Command(cname, 1, 2, cpermission)
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CommandCSSetEntryMsg(const Anope::string &cpermission = "") : Command("ENTRYMSG", 1, 2, cpermission)
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{
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}
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@@ -61,7 +61,7 @@ class CommandCSSetEntryMsg : public Command
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class CommandCSSASetEntryMsg : public CommandCSSetEntryMsg
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{
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public:
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CommandCSSASetEntryMsg(const Anope::string &cname) : CommandCSSetEntryMsg(cname, "chanserv/saset/entrymsg")
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CommandCSSASetEntryMsg() : CommandCSSetEntryMsg("chanserv/saset/entrymsg")
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{
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}
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@@ -80,6 +80,9 @@ class CommandCSSASetEntryMsg : public CommandCSSetEntryMsg
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class CSSetEntryMsg : public Module
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{
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CommandCSSetEntryMsg commandcssetentrymsg;
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CommandCSSASetEntryMsg commandcssasetentrymsg;
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public:
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CSSetEntryMsg(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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@@ -88,22 +91,22 @@ class CSSetEntryMsg : public Module
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->AddSubcommand(new CommandCSSetEntryMsg("ENTRYMSG"));
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c->AddSubcommand(&commandcssetentrymsg);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->AddSubcommand(new CommandCSSASetEntryMsg("ENTRYMSG"));
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c->AddSubcommand(&commandcssasetentrymsg);
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}
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~CSSetEntryMsg()
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{
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->DelSubcommand("ENTRYMSG");
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c->DelSubcommand(&commandcssetentrymsg);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->DelSubcommand("ENTRYMSG");
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c->DelSubcommand(&commandcssasetentrymsg);
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}
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};
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