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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.
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@@ -16,7 +16,7 @@
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class CommandCSSetPeace : public Command
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{
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public:
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CommandCSSetPeace(const Anope::string &cname, const Anope::string &cpermission = "") : Command(cname, 2, 2, cpermission)
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CommandCSSetPeace(const Anope::string &cpermission = "") : Command("PEACE", 2, 2, cpermission)
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{
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}
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@@ -62,7 +62,7 @@ class CommandCSSetPeace : public Command
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class CommandCSSASetPeace : public CommandCSSetPeace
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{
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public:
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CommandCSSASetPeace(const Anope::string &cname) : CommandCSSetPeace(cname, "chanserv/saset/peace")
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CommandCSSASetPeace() : CommandCSSetPeace("chanserv/saset/peace")
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{
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}
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@@ -80,6 +80,9 @@ class CommandCSSASetPeace : public CommandCSSetPeace
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class CSSetPeace : public Module
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{
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CommandCSSetPeace commandcssetpeace;
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CommandCSSASetPeace commandcssasetpeace;
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public:
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CSSetPeace(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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@@ -88,22 +91,22 @@ class CSSetPeace : public Module
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->AddSubcommand(new CommandCSSetPeace("PEACE"));
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c->AddSubcommand(&commandcssetpeace);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->AddSubcommand(new CommandCSSASetPeace("PEACE"));
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c->AddSubcommand(&commandcssasetpeace);
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}
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~CSSetPeace()
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{
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->DelSubcommand("PEACE");
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c->DelSubcommand(&commandcssetpeace);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->DelSubcommand("PEACE");
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c->DelSubcommand(&commandcssasetpeace);
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}
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};
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