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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.

This commit is contained in:
Adam
2010-07-31 21:37:45 -04:00
parent 9d0d44d738
commit c770c47e18
149 changed files with 743 additions and 444 deletions
+9 -6
View File
@@ -16,7 +16,7 @@
class CommandCSSetPeace : public Command
{
public:
CommandCSSetPeace(const Anope::string &cname, const Anope::string &cpermission = "") : Command(cname, 2, 2, cpermission)
CommandCSSetPeace(const Anope::string &cpermission = "") : Command("PEACE", 2, 2, cpermission)
{
}
@@ -62,7 +62,7 @@ class CommandCSSetPeace : public Command
class CommandCSSASetPeace : public CommandCSSetPeace
{
public:
CommandCSSASetPeace(const Anope::string &cname) : CommandCSSetPeace(cname, "chanserv/saset/peace")
CommandCSSASetPeace() : CommandCSSetPeace("chanserv/saset/peace")
{
}
@@ -80,6 +80,9 @@ class CommandCSSASetPeace : public CommandCSSetPeace
class CSSetPeace : public Module
{
CommandCSSetPeace commandcssetpeace;
CommandCSSASetPeace commandcssasetpeace;
public:
CSSetPeace(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
{
@@ -88,22 +91,22 @@ class CSSetPeace : public Module
Command *c = FindCommand(ChanServ, "SET");
if (c)
c->AddSubcommand(new CommandCSSetPeace("PEACE"));
c->AddSubcommand(&commandcssetpeace);
c = FindCommand(ChanServ, "SASET");
if (c)
c->AddSubcommand(new CommandCSSASetPeace("PEACE"));
c->AddSubcommand(&commandcssasetpeace);
}
~CSSetPeace()
{
Command *c = FindCommand(ChanServ, "SET");
if (c)
c->DelSubcommand("PEACE");
c->DelSubcommand(&commandcssetpeace);
c = FindCommand(ChanServ, "SASET");
if (c)
c->DelSubcommand("PEACE");
c->DelSubcommand(&commandcssasetpeace);
}
};