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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.
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@@ -16,7 +16,7 @@
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class CommandCSSetPersist : public Command
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{
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public:
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CommandCSSetPersist(const Anope::string &cname, const Anope::string &cpermission = "") : Command(cname, 2, 2, cpermission)
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CommandCSSetPersist(const Anope::string &cpermission = "") : Command("PERSIST", 2, 2, cpermission)
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{
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}
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@@ -107,7 +107,7 @@ class CommandCSSetPersist : public Command
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class CommandCSSASetPersist : public CommandCSSetPersist
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{
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public:
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CommandCSSASetPersist(const Anope::string &cname) : CommandCSSetPersist(cname, "chanserv/saset/persist")
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CommandCSSASetPersist() : CommandCSSetPersist("chanserv/saset/persist")
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{
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}
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@@ -125,6 +125,9 @@ class CommandCSSASetPersist : public CommandCSSetPersist
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class CSSetPersist : public Module
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{
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CommandCSSetPersist commandcssetpeace;
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CommandCSSASetPersist commandcssasetpeace;
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public:
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CSSetPersist(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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@@ -133,22 +136,22 @@ class CSSetPersist : public Module
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->AddSubcommand(new CommandCSSetPersist("PERSIST"));
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c->AddSubcommand(&commandcssetpeace);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->AddSubcommand(new CommandCSSASetPersist("PERSIST"));
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c->AddSubcommand(&commandcssasetpeace);
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}
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~CSSetPersist()
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{
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->DelSubcommand("PERSIST");
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c->DelSubcommand(&commandcssetpeace);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->DelSubcommand("PERSIST");
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c->DelSubcommand(&commandcssasetpeace);
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}
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};
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