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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.
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@@ -15,7 +15,7 @@
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class CommandCSSetRestricted : public Command
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{
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public:
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CommandCSSetRestricted(const Anope::string &cname, const Anope::string &cpermission = "") : Command(cname, 2, 2, cpermission)
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CommandCSSetRestricted(const Anope::string &cpermission = "") : Command("RESTRICTED", 2, 2, cpermission)
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{
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}
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@@ -65,7 +65,7 @@ class CommandCSSetRestricted : public Command
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class CommandCSSASetRestricted : public CommandCSSetRestricted
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{
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public:
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CommandCSSASetRestricted(const Anope::string &cname) : CommandCSSetRestricted(cname, "chanserv/saset/restricted")
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CommandCSSASetRestricted() : CommandCSSetRestricted("chanserv/saset/restricted")
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{
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}
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@@ -83,6 +83,9 @@ class CommandCSSASetRestricted : public CommandCSSetRestricted
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class CSSetRestricted : public Module
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{
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CommandCSSetRestricted commandcssetrestricted;
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CommandCSSASetRestricted commandcssasetrestricted;
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public:
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CSSetRestricted(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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@@ -91,22 +94,22 @@ class CSSetRestricted : public Module
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->AddSubcommand(new CommandCSSetRestricted("RESTRICTED"));
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c->AddSubcommand(&commandcssetrestricted);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->AddSubcommand(new CommandCSSASetRestricted("RESTRICTED"));
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c->AddSubcommand(&commandcssasetrestricted);
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}
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~CSSetRestricted()
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{
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->DelSubcommand("RESTRICTED");
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c->DelSubcommand(&commandcssetrestricted);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->DelSubcommand("RESTRICTED");
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c->DelSubcommand(&commandcssasetrestricted);
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}
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};
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