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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.
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@@ -16,7 +16,7 @@
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class CommandCSSetSignKick : public Command
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{
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public:
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CommandCSSetSignKick(const Anope::string &cname, const Anope::string &cpermission = "") : Command(cname, 2, 2, cpermission)
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CommandCSSetSignKick(const Anope::string &cpermission = "") : Command("SIGNKICK", 2, 2, cpermission)
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{
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}
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@@ -70,7 +70,7 @@ class CommandCSSetSignKick : public Command
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class CommandCSSASetSignKick : public CommandCSSetSignKick
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{
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public:
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CommandCSSASetSignKick(const Anope::string &cname) : CommandCSSetSignKick(cname, "chanserv/saset/signkick")
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CommandCSSASetSignKick() : CommandCSSetSignKick("chanserv/saset/signkick")
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{
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}
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@@ -88,6 +88,9 @@ class CommandCSSASetSignKick : public CommandCSSetSignKick
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class CSSetSignKick : public Module
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{
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CommandCSSetSignKick commandcssetsignkick;
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CommandCSSASetSignKick commandcssasetsignkick;
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public:
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CSSetSignKick(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
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{
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@@ -96,22 +99,22 @@ class CSSetSignKick : public Module
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->AddSubcommand(new CommandCSSetSignKick("SIGNKICK"));
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c->AddSubcommand(&commandcssetsignkick);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->AddSubcommand(new CommandCSSASetSignKick("SIGNKICK"));
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c->AddSubcommand(&commandcssasetsignkick);
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}
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~CSSetSignKick()
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{
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Command *c = FindCommand(ChanServ, "SET");
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if (c)
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c->DelSubcommand("SIGNKICK");
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c->DelSubcommand(&commandcssetsignkick);
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c = FindCommand(ChanServ, "SASET");
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if (c)
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c->DelSubcommand("SIGNKICK");
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c->DelSubcommand(&commandcssasetsignkick);
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}
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};
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