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Don't dynamically allocate commands in modules anymore, instead made them members of modules. This means the commands are automatically destructed when the module is unloaded. Cleans up some old ugly code.

This commit is contained in:
Adam
2010-07-31 21:37:45 -04:00
parent 9d0d44d738
commit c770c47e18
149 changed files with 743 additions and 444 deletions
+11 -9
View File
@@ -19,14 +19,12 @@ class CommandNSSet : public Command
subcommand_map subcommands;
public:
CommandNSSet(const Anope::string &cname) : Command(cname, 1, 3)
CommandNSSet() : Command("SET", 1, 3)
{
}
~CommandNSSet()
{
for (subcommand_map::const_iterator it = this->subcommands.begin(), it_end = this->subcommands.end(); it != it_end; ++it)
delete it->second;
this->subcommands.clear();
}
@@ -116,7 +114,7 @@ class CommandNSSet : public Command
class CommandNSSetDisplay : public Command
{
public:
CommandNSSetDisplay(const Anope::string &cname) : Command(cname, 1)
CommandNSSetDisplay() : Command("DISPLAY", 1)
{
}
@@ -156,7 +154,7 @@ class CommandNSSetDisplay : public Command
class CommandNSSetPassword : public Command
{
public:
CommandNSSetPassword(const Anope::string &cname) : Command(cname, 1)
CommandNSSetPassword() : Command("PASSWORD", 1)
{
}
@@ -214,16 +212,20 @@ class CommandNSSetPassword : public Command
class NSSet : public Module
{
CommandNSSet commandnsset;
CommandNSSetDisplay commandnssetdisplay;
CommandNSSetPassword commandnssetpassword;
public:
NSSet(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator)
{
this->SetAuthor("Anope");
this->SetType(CORE);
Command *set = new CommandNSSet("SET");
this->AddCommand(NickServ, set);
set->AddSubcommand(new CommandNSSetDisplay("DISPLAY"));
set->AddSubcommand(new CommandNSSetPassword("PASSWORD"));
this->AddCommand(NickServ, &commandnsset);
commandnsset.AddSubcommand(&commandnssetdisplay);
commandnsset.AddSubcommand(&commandnssetpassword);
}
};