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Switched the system for storing users, channels, and sesions to a patricia
tree from STL's unordered_map, which was giving horrible performance.
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@@ -33,9 +33,9 @@ class CommandOSStaff : public Command
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if (na)
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{
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/* We have to loop all users as some may be logged into an account but not a nick */
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for (user_map::iterator uit = UserListByNick.begin(), uit_end = UserListByNick.end(); uit != uit_end; ++uit)
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for (patricia_tree<User>::const_iterator uit = UserListByNick.begin(), uit_end = UserListByNick.end(); uit != uit_end; ++uit)
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{
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User *u2 = uit->second;
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User *u2 = *uit;
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if (u2->Account() && u2->Account() == na->nc)
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{
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