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Switched the system for storing users, channels, and sesions to a patricia
tree from STL's unordered_map, which was giving horrible performance.
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@@ -951,9 +951,9 @@ class DBMySQL : public Module
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FOREACH_MOD(I_OnDatabaseWriteMetadata, OnDatabaseWriteMetadata(WriteChannelMetadata, CurChannel));
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}
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for (botinfo_map::const_iterator it = BotListByNick.begin(), it_end = BotListByNick.end(); it != it_end; ++it)
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for (patricia_tree<BotInfo>::const_iterator it = BotListByNick.begin(), it_end = BotListByNick.end(); it != it_end; ++it)
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{
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CurBot = it->second;
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CurBot = *it;
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FOREACH_MOD(I_OnDatabaseWriteMetadata, OnDatabaseWriteMetadata(WriteBotMetadata, CurBot));
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/* This is for the core bots, bots added by users are already handled by an event */
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@@ -1525,8 +1525,8 @@ static void SaveDatabases()
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me->RunQuery("TRUNCATE TABLE `anope_bs_core`");
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for (botinfo_map::const_iterator it = BotListByNick.begin(), it_end = BotListByNick.end(); it != it_end; ++it)
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me->OnBotCreate(it->second);
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for (patricia_tree<BotInfo>::const_iterator it = BotListByNick.begin(), it_end = BotListByNick.end(); it != it_end; ++it)
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me->OnBotCreate(*it);
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me->RunQuery("TRUNCATE TABLE `anope_cs_info`");
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me->RunQuery("TRUNCATE TABLE `anope_bs_badwords`");
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