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Send replies from fantasy commands back to the channel, this will be expanded on later
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+12
-13
@@ -20,42 +20,41 @@ class CommandBSAssign : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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Anope::string chan = params[0];
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Anope::string nick = params[1];
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BotInfo *bi;
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ChannelInfo *ci;
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const Anope::string &chan = params[0];
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const Anope::string &nick = params[1];
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User *u = source.u;
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ChannelInfo *ci = source.ci;
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if (readonly)
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{
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u->SendMessage(BotServ, BOT_ASSIGN_READONLY);
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source.Reply(BOT_ASSIGN_READONLY);
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return MOD_CONT;
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}
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if (!(bi = findbot(nick)))
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BotInfo *bi = findbot(nick);
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if (!bi)
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{
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u->SendMessage(BotServ, BOT_DOES_NOT_EXIST, nick.c_str());
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source.Reply(BOT_DOES_NOT_EXIST, nick.c_str());
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return MOD_CONT;
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}
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ci = cs_findchan(chan);
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if (ci->botflags.HasFlag(BS_NOBOT) || (!check_access(u, ci, CA_ASSIGN) && !u->Account()->HasPriv("botserv/administration")))
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{
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u->SendMessage(BotServ, ACCESS_DENIED);
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source.Reply(ACCESS_DENIED);
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return MOD_CONT;
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}
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if (bi->HasFlag(BI_PRIVATE) && !u->Account()->HasCommand("botserv/assign/private"))
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{
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u->SendMessage(BotServ, ACCESS_DENIED);
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source.Reply(ACCESS_DENIED);
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return MOD_CONT;
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}
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if (ci->bi && nick.equals_ci(ci->bi->nick))
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{
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u->SendMessage(BotServ, BOT_ASSIGN_ALREADY, ci->bi->nick.c_str(), chan.c_str());
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source.Reply(BOT_ASSIGN_ALREADY, ci->bi->nick.c_str(), chan.c_str());
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return MOD_CONT;
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}
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