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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -22,14 +22,16 @@ class CommandCSDrop : public Command
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this->SetFlag(CFLAG_ALLOW_SUSPENDED);
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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Anope::string chan = params[0];
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ChannelInfo *ci;
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const Anope::string &chan = params[0];
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User *u = source.u;
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ChannelInfo *ci = source.ci;
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if (readonly)
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{
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u->SendMessage(ChanServ, CHAN_DROP_DISABLED); // XXX: READ_ONLY_MODE?
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source.Reply(CHAN_DROP_DISABLED); // XXX: READ_ONLY_MODE?
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return MOD_CONT;
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}
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@@ -37,19 +39,19 @@ class CommandCSDrop : public Command
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if (ci->HasFlag(CI_FORBIDDEN) && !u->Account()->HasCommand("chanserv/drop"))
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{
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u->SendMessage(ChanServ, CHAN_X_FORBIDDEN, chan.c_str());
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source.Reply(CHAN_X_FORBIDDEN, chan.c_str());
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return MOD_CONT;
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}
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if (ci->HasFlag(CI_SUSPENDED) && !u->Account()->HasCommand("chanserv/drop"))
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{
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u->SendMessage(ChanServ, CHAN_X_FORBIDDEN, chan.c_str());
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source.Reply(CHAN_X_FORBIDDEN, chan.c_str());
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return MOD_CONT;
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}
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if ((ci->HasFlag(CI_SECUREFOUNDER) ? !IsFounder(u, ci) : !check_access(u, ci, CA_FOUNDER)) && !u->Account()->HasCommand("chanserv/drop"))
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{
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u->SendMessage(ChanServ, ACCESS_DENIED);
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source.Reply(ACCESS_DENIED);
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return MOD_CONT;
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}
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