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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,23 +20,23 @@ class CommandCSGetKey : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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Anope::string chan = params[0];
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ChannelInfo *ci;
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Anope::string key;
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const Anope::string &chan = params[0];
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ci = cs_findchan(chan);
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User *u = source.u;
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ChannelInfo *ci = source.ci;
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if (!check_access(u, ci, CA_GETKEY) && !u->Account()->HasCommand("chanserv/getkey"))
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{
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u->SendMessage(ChanServ, ACCESS_DENIED);
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source.Reply(ACCESS_DENIED);
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return MOD_CONT;
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}
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Anope::string key;
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if (!ci->c || !ci->c->GetParam(CMODE_KEY, key))
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{
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u->SendMessage(ChanServ, CHAN_GETKEY_NOKEY, chan.c_str());
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source.Reply(CHAN_GETKEY_NOKEY, chan.c_str());
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return MOD_CONT;
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}
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