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Send replies from fantasy commands back to the channel, this will be expanded on later

This commit is contained in:
Adam
2010-11-24 21:40:56 -06:00
parent 37e02a3594
commit cb6ef574e3
154 changed files with 2428 additions and 2111 deletions
+7 -7
View File
@@ -20,23 +20,23 @@ class CommandCSGetKey : public Command
{
}
CommandReturn Execute(User *u, const std::vector<Anope::string> &params)
CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
Anope::string chan = params[0];
ChannelInfo *ci;
Anope::string key;
const Anope::string &chan = params[0];
ci = cs_findchan(chan);
User *u = source.u;
ChannelInfo *ci = source.ci;
if (!check_access(u, ci, CA_GETKEY) && !u->Account()->HasCommand("chanserv/getkey"))
{
u->SendMessage(ChanServ, ACCESS_DENIED);
source.Reply(ACCESS_DENIED);
return MOD_CONT;
}
Anope::string key;
if (!ci->c || !ci->c->GetParam(CMODE_KEY, key))
{
u->SendMessage(ChanServ, CHAN_GETKEY_NOKEY, chan.c_str());
source.Reply(CHAN_GETKEY_NOKEY, chan.c_str());
return MOD_CONT;
}