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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,9 +20,10 @@ class CommandCSSetPersist : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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ChannelInfo *ci = cs_findchan(params[0]);
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User *u = source.u;
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ChannelInfo *ci = source.ci;
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if (!ci)
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throw CoreException("NULL ci in CommandCSSetPersist");
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@@ -65,7 +66,7 @@ class CommandCSSetPersist : public Command
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}
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}
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u->SendMessage(ChanServ, CHAN_SET_PERSIST_ON, ci->name.c_str());
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source.Reply(CHAN_SET_PERSIST_ON, ci->name.c_str());
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}
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else if (params[1].equals_ci("OFF"))
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{
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@@ -92,7 +93,7 @@ class CommandCSSetPersist : public Command
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ChanServ->UnAssign(NULL, ci);
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}
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u->SendMessage(ChanServ, CHAN_SET_PERSIST_OFF, ci->name.c_str());
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source.Reply(CHAN_SET_PERSIST_OFF, ci->name.c_str());
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}
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else
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this->OnSyntaxError(u, "PERSIST");
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