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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,9 +20,10 @@ class CommandCSSetSignKick : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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ChannelInfo *ci = cs_findchan(params[0]);
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User *u = source.u;
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ChannelInfo *ci = source.ci;
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if (!ci)
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throw CoreException("NULL ci in CommandCSSetSignKick");
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@@ -30,19 +31,19 @@ class CommandCSSetSignKick : public Command
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{
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ci->SetFlag(CI_SIGNKICK);
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ci->UnsetFlag(CI_SIGNKICK_LEVEL);
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u->SendMessage(ChanServ, CHAN_SET_SIGNKICK_ON, ci->name.c_str());
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source.Reply(CHAN_SET_SIGNKICK_ON, ci->name.c_str());
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}
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else if (params[1].equals_ci("LEVEL"))
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{
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ci->SetFlag(CI_SIGNKICK_LEVEL);
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ci->UnsetFlag(CI_SIGNKICK);
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u->SendMessage(ChanServ, CHAN_SET_SIGNKICK_LEVEL, ci->name.c_str());
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source.Reply(CHAN_SET_SIGNKICK_LEVEL, ci->name.c_str());
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}
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else if (params[1].equals_ci("OFF"))
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{
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ci->UnsetFlag(CI_SIGNKICK);
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ci->UnsetFlag(CI_SIGNKICK_LEVEL);
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u->SendMessage(ChanServ, CHAN_SET_SIGNKICK_OFF, ci->name.c_str());
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source.Reply(CHAN_SET_SIGNKICK_OFF, ci->name.c_str());
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}
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else
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this->OnSyntaxError(u, "SIGNKICK");
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