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Send replies from fantasy commands back to the channel, this will be expanded on later

This commit is contained in:
Adam
2010-11-24 21:40:56 -06:00
parent 37e02a3594
commit cb6ef574e3
154 changed files with 2428 additions and 2111 deletions
+8 -18
View File
@@ -20,27 +20,17 @@ class CommandCSStatus : public Command
{
}
CommandReturn Execute(User *u, const std::vector<Anope::string> &params)
CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
ChannelInfo *ci;
User *u2;
Anope::string chan = params[0];
Anope::string nick = params[1];
Anope::string temp;
User *u = source.u;
ChannelInfo *ci = source.ci;
const Anope::string &nick = params[1];
if (!(ci = cs_findchan(chan)))
{
temp = chan;
chan = nick;
nick = temp;
ci = cs_findchan(chan);
}
if (!ci)
u->SendMessage(ChanServ, CHAN_STATUS_NOT_REGGED, temp.c_str());
else if ((u2 = finduser(nick)))
u->SendMessage(ChanServ, CHAN_STATUS_INFO, chan.c_str(), nick.c_str(), get_access(u2, ci));
User *u2 = finduser(nick);
if (u2)
source.Reply(CHAN_STATUS_INFO, ci->name.c_str(), u2->nick.c_str(), get_access(u2, ci));
else /* !u2 */
u->SendMessage(ChanServ, CHAN_STATUS_NOTONLINE, nick.c_str());
source.Reply(CHAN_STATUS_NOTONLINE, nick.c_str());
return MOD_CONT;
}