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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,19 +20,20 @@ class CommandHSGroup : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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User *u = source.u;
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NickAlias *na = findnick(u->nick);
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if (na && u->Account() == na->nc && na->hostinfo.HasVhost())
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{
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HostServSyncVhosts(na);
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if (!na->hostinfo.GetIdent().empty())
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u->SendMessage(HostServ, HOST_IDENT_GROUP, u->Account()->display.c_str(), na->hostinfo.GetIdent().c_str(), na->hostinfo.GetHost().c_str());
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source.Reply(HOST_IDENT_GROUP, u->Account()->display.c_str(), na->hostinfo.GetIdent().c_str(), na->hostinfo.GetHost().c_str());
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else
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u->SendMessage(HostServ, HOST_GROUP, u->Account()->display.c_str(), na->hostinfo.GetHost().c_str());
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source.Reply(HOST_GROUP, u->Account()->display.c_str(), na->hostinfo.GetHost().c_str());
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}
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else
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u->SendMessage(HostServ, HOST_NOT_ASSIGNED);
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source.Reply(HOST_NOT_ASSIGNED);
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return MOD_CONT;
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}
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