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Send replies from fantasy commands back to the channel, this will be expanded on later

This commit is contained in:
Adam
2010-11-24 21:40:56 -06:00
parent 37e02a3594
commit cb6ef574e3
154 changed files with 2428 additions and 2111 deletions
+5 -4
View File
@@ -20,19 +20,20 @@ class CommandHSGroup : public Command
{
}
CommandReturn Execute(User *u, const std::vector<Anope::string> &params)
CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
User *u = source.u;
NickAlias *na = findnick(u->nick);
if (na && u->Account() == na->nc && na->hostinfo.HasVhost())
{
HostServSyncVhosts(na);
if (!na->hostinfo.GetIdent().empty())
u->SendMessage(HostServ, HOST_IDENT_GROUP, u->Account()->display.c_str(), na->hostinfo.GetIdent().c_str(), na->hostinfo.GetHost().c_str());
source.Reply(HOST_IDENT_GROUP, u->Account()->display.c_str(), na->hostinfo.GetIdent().c_str(), na->hostinfo.GetHost().c_str());
else
u->SendMessage(HostServ, HOST_GROUP, u->Account()->display.c_str(), na->hostinfo.GetHost().c_str());
source.Reply(HOST_GROUP, u->Account()->display.c_str(), na->hostinfo.GetHost().c_str());
}
else
u->SendMessage(HostServ, HOST_NOT_ASSIGNED);
source.Reply(HOST_NOT_ASSIGNED);
return MOD_CONT;
}