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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,8 +20,9 @@ class CommandNSSetEmail : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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User *u = source.u;
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NickAlias *na = findnick(params[0]);
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if (!na)
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throw CoreException("NULL na in CommandNSSetEmail");
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@@ -31,29 +32,29 @@ class CommandNSSetEmail : public Command
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if (param.empty() && Config->NSForceEmail)
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{
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u->SendMessage(NickServ, NICK_SET_EMAIL_UNSET_IMPOSSIBLE);
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source.Reply(NICK_SET_EMAIL_UNSET_IMPOSSIBLE);
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return MOD_CONT;
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}
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else if (Config->NSSecureAdmins && u->Account() != nc && nc->IsServicesOper())
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{
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u->SendMessage(NickServ, ACCESS_DENIED);
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source.Reply(ACCESS_DENIED);
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return MOD_CONT;
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}
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else if (!param.empty() && !MailValidate(param))
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{
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u->SendMessage(NickServ, MAIL_X_INVALID, param.c_str());
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source.Reply(MAIL_X_INVALID, param.c_str());
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return MOD_CONT;
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}
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if (!param.empty())
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{
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nc->email = param;
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u->SendMessage(NickServ, NICK_SASET_EMAIL_CHANGED, nc->display.c_str(), param.c_str());
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source.Reply(NICK_SASET_EMAIL_CHANGED, nc->display.c_str(), param.c_str());
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}
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else
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{
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nc->email.clear();
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u->SendMessage(NickServ, NICK_SASET_EMAIL_UNSET, nc->display.c_str());
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source.Reply(NICK_SASET_EMAIL_UNSET, nc->display.c_str());
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}
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return MOD_CONT;
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