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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,8 +20,9 @@ class CommandNSSetHide : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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User *u = source.u;
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NickAlias *na = findnick(params[0]);
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if (!na)
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throw CoreException("NULL na in CommandNSSetHide");
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@@ -66,12 +67,12 @@ class CommandNSSetHide : public Command
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if (arg.equals_ci("ON"))
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{
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nc->SetFlag(flag);
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u->SendMessage(NickServ, onmsg, nc->display.c_str(), Config->s_NickServ.c_str());
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source.Reply(onmsg, nc->display.c_str(), Config->s_NickServ.c_str());
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}
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else if (arg.equals_ci("OFF"))
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{
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nc->UnsetFlag(flag);
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u->SendMessage(NickServ, offmsg, nc->display.c_str(), Config->s_NickServ.c_str());
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source.Reply(offmsg, nc->display.c_str(), Config->s_NickServ.c_str());
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}
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else
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this->OnSyntaxError(u, "HIDE");
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