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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,8 +20,9 @@ class CommandNSSetMessage : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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User *u = source.u;
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NickAlias *na = findnick(params[0]);
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if (!na)
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throw CoreException("NULL na in CommandNSSetMessage");
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@@ -29,21 +30,21 @@ class CommandNSSetMessage : public Command
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if (!Config->UsePrivmsg)
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{
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u->SendMessage(NickServ, NICK_SET_OPTION_DISABLED, "MSG");
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source.Reply(NICK_SET_OPTION_DISABLED, "MSG");
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return MOD_CONT;
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}
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Anope::string param = params.size() > 1 ? params[1] : "";
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const Anope::string ¶m = params.size() > 1 ? params[1] : "";
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if (param.equals_ci("ON"))
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{
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nc->SetFlag(NI_MSG);
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u->SendMessage(NickServ, NICK_SASET_MSG_ON, nc->display.c_str());
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source.Reply(NICK_SASET_MSG_ON, nc->display.c_str());
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}
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else if (param.equals_ci("OFF"))
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{
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nc->UnsetFlag(NI_MSG);
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u->SendMessage(NickServ, NICK_SASET_MSG_OFF, nc->display.c_str());
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source.Reply(NICK_SASET_MSG_OFF, nc->display.c_str());
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}
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else
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this->OnSyntaxError(u, "MSG");
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