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Send replies from fantasy commands back to the channel, this will be expanded on later

This commit is contained in:
Adam
2010-11-24 21:40:56 -06:00
parent 37e02a3594
commit cb6ef574e3
154 changed files with 2428 additions and 2111 deletions
+8 -5
View File
@@ -20,25 +20,28 @@ class CommandOSKick : public Command
{
}
CommandReturn Execute(User *u, const std::vector<Anope::string> &params)
CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
Anope::string chan = params[0], nick = params[1], s = params[2];
User *u = source.u;
const Anope::string &chan = params[0];
const Anope::string &nick = params[1];
const Anope::string &s = params[2];
Channel *c;
User *u2;
if (!(c = findchan(chan)))
{
u->SendMessage(OperServ, CHAN_X_NOT_IN_USE, chan.c_str());
source.Reply(CHAN_X_NOT_IN_USE, chan.c_str());
return MOD_CONT;
}
else if (c->bouncy_modes)
{
u->SendMessage(OperServ, OPER_BOUNCY_MODES_U_LINE);
source.Reply(OPER_BOUNCY_MODES_U_LINE);
return MOD_CONT;
}
else if (!(u2 = finduser(nick)))
{
u->SendMessage(OperServ, NICK_X_NOT_IN_USE, nick.c_str());
source.Reply(NICK_X_NOT_IN_USE, nick.c_str());
return MOD_CONT;
}