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Send replies from fantasy commands back to the channel, this will be expanded on later
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@@ -20,14 +20,15 @@ class CommandOSModLoad : public Command
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{
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}
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CommandReturn Execute(User *u, const std::vector<Anope::string> ¶ms)
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CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> ¶ms)
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{
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Anope::string mname = params[0];
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User *u = source.u;
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const Anope::string &mname = params[0];
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Module *m = FindModule(mname);
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if (m)
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{
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u->SendMessage(OperServ, OPER_MODULE_ALREADY_LOADED, mname.c_str());
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source.Reply(OPER_MODULE_ALREADY_LOADED, mname.c_str());
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return MOD_CONT;
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}
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@@ -35,7 +36,7 @@ class CommandOSModLoad : public Command
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if (status == MOD_ERR_OK)
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{
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ircdproto->SendGlobops(OperServ, "%s loaded module %s", u->nick.c_str(), mname.c_str());
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u->SendMessage(OperServ, OPER_MODULE_LOADED, mname.c_str());
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source.Reply(OPER_MODULE_LOADED, mname.c_str());
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/* If a user is loading this module, then the core databases have already been loaded
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* so trigger the event manually
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@@ -45,7 +46,7 @@ class CommandOSModLoad : public Command
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m->OnPostLoadDatabases();
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}
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else
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u->SendMessage(OperServ, OPER_MODULE_LOAD_FAIL, mname.c_str());
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source.Reply(OPER_MODULE_LOAD_FAIL, mname.c_str());
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return MOD_CONT;
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}
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