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Send replies from fantasy commands back to the channel, this will be expanded on later

This commit is contained in:
Adam
2010-11-24 21:40:56 -06:00
parent 37e02a3594
commit cb6ef574e3
154 changed files with 2428 additions and 2111 deletions
+6 -5
View File
@@ -20,10 +20,11 @@ class CommandOSUMode : public Command
{
}
CommandReturn Execute(User *u, const std::vector<Anope::string> &params)
CommandReturn Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
Anope::string nick = params[0];
Anope::string modes = params[1];
User *u = source.u;
const Anope::string &nick = params[0];
const Anope::string &modes = params[1];
User *u2;
@@ -37,12 +38,12 @@ class CommandOSUMode : public Command
return MOD_CONT;
}
if (!(u2 = finduser(nick)))
u->SendMessage(OperServ, NICK_X_NOT_IN_USE, nick.c_str());
source.Reply(NICK_X_NOT_IN_USE, nick.c_str());
else
{
u2->SetModes(OperServ, "%s", modes.c_str());
u->SendMessage(OperServ, OPER_UMODE_SUCCESS, nick.c_str());
source.Reply(OPER_UMODE_SUCCESS, nick.c_str());
u2->SendMessage(OperServ, OPER_UMODE_CHANGED, u->nick.c_str());
if (Config->WallOSMode)