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Store modes as their object form in ModeStatus.
This has the side effect of preventing users from putting nonsense
modes in {botserv}:botmodes and other related fields.
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@@ -200,8 +200,8 @@ private:
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memb->status.Clear();
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BotInfo *setter = BotInfo::Find(user->GetUID());
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for (auto mode : cs.Modes())
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c->SetMode(setter, ModeManager::FindChannelModeByChar(mode), user->GetUID(), false);
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for (auto *mode : cs.Modes())
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c->SetMode(setter, mode, user->GetUID(), false);
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if (memb != NULL)
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memb->status = cs;
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@@ -554,7 +554,7 @@ namespace UnrealExtBan
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{
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auto *memb = c->FindUser(u);
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if (memb != NULL)
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if (cm == NULL || memb->status.HasMode(cm->mchar))
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if (cm == NULL || memb->status.HasMode(cm))
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return true;
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}
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