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Rewrote the example configurations and split them

up into seperate files for each pseudo client.

Also reorganized how the modules are stored, and
made most of the old "extra" modules "core"
This commit is contained in:
Adam
2011-08-05 05:35:31 -04:00
parent 9ec18a3b02
commit e66063e630
198 changed files with 2746 additions and 2955 deletions
+70
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/* NickServ core functions
*
* (C) 2003-2011 Anope Team
* Contact us at team@anope.org
*
* Please read COPYING and README for further details.
*
* Based on the original code of Epona by Lara.
* Based on the original code of Services by Andy Church.
*/
/*************************************************************************/
#include "module.h"
class CommandNSUpdate : public Command
{
public:
CommandNSUpdate(Module *creator) : Command(creator, "nickserv/update", 0, 0)
{
this->SetDesc(_("Updates your current status, i.e. it checks for new memos"));
this->SetSyntax("");
}
void Execute(CommandSource &source, const std::vector<Anope::string> &params)
{
User *u = source.u;
NickAlias *na = findnick(u->nick);
if (!na)
{
source.Reply(NICK_NOT_REGISTERED);
return;
}
na->last_realname = u->realname;
na->last_seen = Anope::CurTime;
FOREACH_MOD(I_OnNickUpdate, OnNickUpdate(u));
source.Reply(_("Status updated (memos, vhost, chmodes, flags)."), Config->NickServ.c_str());
return;
}
bool OnHelp(CommandSource &source, const Anope::string &)
{
this->SendSyntax(source);
source.Reply(" ");
source.Reply(_("Updates your current status, i.e. it checks for new memos,\n"
"sets needed channel modes and updates your vhost and\n"
"your userflags (lastseentime, etc)."));
return true;
}
};
class NSUpdate : public Module
{
CommandNSUpdate commandnsupdate;
public:
NSUpdate(const Anope::string &modname, const Anope::string &creator) : Module(modname, creator, CORE),
commandnsupdate(this)
{
this->SetAuthor("Anope");
ModuleManager::RegisterService(&commandnsupdate);
}
};
MODULE_INIT(NSUpdate)