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synced 2026-07-03 14:23:11 +02:00
Unmodularized the socket engine because its causing problems and really is unnecessary
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@@ -0,0 +1,70 @@
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#include "services.h"
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class PipeIO : public SocketIO
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{
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public:
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/** Receive something from the buffer
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* @param s The socket
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* @param buf The buf to read to
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* @param sz How much to read
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* @return Number of bytes received
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*/
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int Recv(Socket *s, char *buf, size_t sz) const
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{
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static char dummy[512];
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while (read(s->GetFD(), &dummy, 512) == 512);
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return 0;
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}
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/** Write something to the socket
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* @param s The socket
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* @param buf What to write
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* @return Number of bytes written
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*/
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int Send(Socket *s, const Anope::string &buf) const
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{
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static const char dummy = '*';
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Pipe *pipe = debug_cast<Pipe *>(s);
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return write(pipe->WritePipe, &dummy, 1);
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}
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} pipeSocketIO;
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Pipe::Pipe() : BufferedSocket()
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{
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int fds[2];
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if (pipe(fds))
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throw CoreException(Anope::string("Could not create pipe: ") + Anope::LastError());
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int flags = fcntl(fds[0], F_GETFL, 0);
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fcntl(fds[0], F_SETFL, flags | O_NONBLOCK);
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flags = fcntl(fds[1], F_GETFL, 0);
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fcntl(fds[1], F_SETFL, flags | O_NONBLOCK);
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this->IO = &pipeSocketIO;
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this->Sock = fds[0];
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this->WritePipe = fds[1];
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this->IPv6 = false;
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SocketEngine->AddSocket(this);
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}
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bool Pipe::ProcessRead()
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{
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this->IO->Recv(this, NULL, 0);
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return this->Read("");
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}
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bool Pipe::Read(const Anope::string &)
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{
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this->OnNotify();
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return true;
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}
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void Pipe::Notify()
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{
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this->IO->Send(this, "");
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}
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void Pipe::OnNotify()
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{
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}
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