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Fix the location of &* on types.
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@@ -496,7 +496,7 @@ namespace UnrealExtBan
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Anope::string xbname;
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public:
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Base(const Anope::string &mname, const Anope::string& uname, char uchar)
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Base(const Anope::string &mname, const Anope::string &uname, char uchar)
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: ChannelModeVirtual<ChannelModeList>(mname, "BAN")
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, xbchar(uchar)
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, xbname(uname)
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